Affective interface adaptations in the musickiosk interactive entertainment application

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Abstract

The current work presents the affective interface adaptations in the Musickiosk application. Adaptive interaction poses several open questions since there is no unique way of mapping affective factors of user behaviour to the output of the system. Musickiosk uses a non-contact interface and implicit interaction through emotional affect rather than explicit interaction where a gesture, sound or other input directly maps to an output behaviour - as in traditional entertainment applications. PAD model is used for characterizing the different affective states and emotions. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2009.

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APA

Malatesta, L., Raouzaiou, A., Pearce, L., & Karpouzis, K. (2009). Affective interface adaptations in the musickiosk interactive entertainment application. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (Vol. 9 LNICST, pp. 102–109). https://doi.org/10.1007/978-3-642-02315-6_10

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