This research is a first attempt to investigate the relationship between students’ Disposition toward Critical Thinking (DCT) and their learning while engaging in the uManager serious game aimed at fostering the entrepreneurial mindset. Specifically, we will try to seek if the students’ DCT influences their game-playing. To this aim, the uManager game was renewed to directly include game mechanics able to support the processes that are at the base of critical thinking like clarifying meaning, analyzing arguments, evaluating evidence. This paper shows the results of a trial conducted with 92 students of the 12th grade.
CITATION STYLE
Gentile, M., Città, G., Perna, S., Signa, A., Reale, F., Dal Grande, V., … Allegra, M. (2019). The effect of disposition to critical thinking on playing serious games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11385 LNCS, pp. 3–15). Springer Verlag. https://doi.org/10.1007/978-3-030-11548-7_1
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