Wargames applied to naval decision-making process

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Abstract

This research aims to establish the applicability of open source simu lator Combat Global Blue, as a support tool for planning, at the stage of Confron tation Courses of Action of Naval Decision Making Process. The strategy proposed to carry out this research included in principle a thorough study of the relationship between planning, war gaming and simulation. After developed the analysis of the characteristics and limitations of the proposed simulator, was conducted a case study in which the tool was used, determining lessons learned and benefits extended by the system; especially related to the delivery of results in order to develop a solid base of information for the Commander take a reasoned and sufficient evidence decision. The results were satisfactory, since ultimately the capabilities of this simulator to represent virtually aspects of reality as opera tional factors force, time and space in a synthetic computing environment, make this a tool that despite its limitations, it’s suitable for use in the confrontation in action courses.

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Guarda, T., Vaca, O. B., Pinguave, M. P., Maldonado, E. P., Augusto, M. F., Orozco, W., & Pinto, F. M. (2017). Wargames applied to naval decision-making process. In Advances in Intelligent Systems and Computing (Vol. 571, pp. 399–406). Springer Verlag. https://doi.org/10.1007/978-3-319-56541-5_41

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