Although we know the limitations related to the application of gamifi- cation in educational systems, there are still few studies that seek to investigate these limitations and provide solutions for them. One of the most striking limita- tions in recent years is that most of the gamified educational systems use the same gamification elements for all users, with no respect for possible individualities and preferences on the part of the users. Thus, throughout this book, we led a series of studies related to the investigation of how the students perceive the gamification design of the gamified educational systems according to their particularities, as well as proposed solutions for the personalization of this type of system. Finally, in this final chapter, we intend to synthesize the results of this book, presenting a series of challenges, opportunities, and research directions related to the personalization of gamification in educational environments. 7.1
CITATION STYLE
Oliveira, W., & Bittencourt, I. I. (2019). Conclusions. In Tailored Gamification to Educational Technologies (pp. 85–88). Springer Singapore. https://doi.org/10.1007/978-981-32-9812-5_7
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