Conclusions

  • Oliveira W
  • Bittencourt I
N/ACitations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Although we know the limitations related to the application of gamifi- cation in educational systems, there are still few studies that seek to investigate these limitations and provide solutions for them. One of the most striking limita- tions in recent years is that most of the gamified educational systems use the same gamification elements for all users, with no respect for possible individualities and preferences on the part of the users. Thus, throughout this book, we led a series of studies related to the investigation of how the students perceive the gamification design of the gamified educational systems according to their particularities, as well as proposed solutions for the personalization of this type of system. Finally, in this final chapter, we intend to synthesize the results of this book, presenting a series of challenges, opportunities, and research directions related to the personalization of gamification in educational environments. 7.1

Cite

CITATION STYLE

APA

Oliveira, W., & Bittencourt, I. I. (2019). Conclusions. In Tailored Gamification to Educational Technologies (pp. 85–88). Springer Singapore. https://doi.org/10.1007/978-981-32-9812-5_7

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free