Dynamic textures segmentation with GPU

0Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This work addresses the problem of motion segmentation in video sequences using dynamic textures. Motion can be globally modeled as a statistical visual process know as dynamic texture. Specifically, we use the mixtures of dynamic textures model which can simultaneously handle different visual processes. Nowadays, GPU are becoming increasingly popular in computer vision applications because of their cost-benefit ratio. However, GPU programming is not a trivial task and not all algorithms can be easily switched to GPU. In this paper, we made two implementations of a known motion segmentation algorithm based on mixtures of dynamic textures. One using CPU and the other ported to GPU. The performance analyses show the scenarios for which it is worthwhile to do the full GPU implementation of the motion segmentation process. © 2012 Springer-Verlag.

Cite

CITATION STYLE

APA

Rodríguez, J. M., Gómez Fernández, F., Buemi, M. E., & Jacobo-Berlles, J. (2012). Dynamic textures segmentation with GPU. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7441 LNCS, pp. 607–614). https://doi.org/10.1007/978-3-642-33275-3_75

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free