Video streaming for multi-cloud game

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Abstract

Depending on the development of the game industry, required hardware performance rises steadily. High-end game cannot be enjoyed by outmoded computer or smart mobile device. As a way to solve this problem, studies on the cloud gaming being actively conducted. However, latency of cloud gaming is greater than the latency of regular game and it interfere the smooth game play. Enjoying multi user game is not fair by different latency between each user. Thus we propose new cloud gaming system. It reduce the processing time in the cloud using the distribute processing, makes the same latency of each user through the appropriate distribution. In addition it corresponds to a loss by using the FEC. Accordingly, the proposed system enables a fair and good quality game on the thin client with the hardware of the lower-performance.

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APA

Heo, Y., Kim, T., & Suh, D. Y. (2015). Video streaming for multi-cloud game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9315, pp. 275–284). Springer Verlag. https://doi.org/10.1007/978-3-319-24078-7_27

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