Gaming in dyscalculia: A review on disMAT

N/ACitations
Citations of this article
33Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one’s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.

Cite

CITATION STYLE

APA

Ferraz, F., Costa, A., Alves, V., Vicente, H., Neves, J., & Neves, J. (2017). Gaming in dyscalculia: A review on disMAT. In Advances in Intelligent Systems and Computing (Vol. 570, pp. 232–241). Springer Verlag. https://doi.org/10.1007/978-3-319-56538-5_25

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free