This paper proposes a deep cascade network to generate 3D geometry of an object on a point cloud, consisting of a set of permutation-insensitive points. Such a surface representation is easy to learn from, but inhibits exploiting rich low-dimensional topological manifolds of the object shape due to lack of geometric connectivity. For benefiting from its simple structure yet utilizing rich neighborhood information across points, this paper proposes a two-stage cascade model on point sets. Specifically, our method adopts the state-of-the-art point set autoencoder to generate a sparsely coarse shape first, and then locally refines it by encoding neighborhood connectivity on a graph representation. An ensemble of sparse refined surface is designed to alleviate the suffering from local minima caused by modeling complex geometric manifolds. Moreover, our model develops a dynamically-weighted loss function for jointly penalizing the generation output of cascade levels at different training stages in a coarse-to-fine manner. Comparative evaluation on the publicly benchmarking ShapeNet dataset demonstrates superior performance of the proposed model to the state-of-the-art methods on both single-view shape reconstruction and shape autoencoding applications.
CITATION STYLE
Wang, K., Chen, K., & Jia, K. (2019). Deep cascade generation on point sets. In IJCAI International Joint Conference on Artificial Intelligence (Vol. 2019-August, pp. 3726–3732). International Joint Conferences on Artificial Intelligence. https://doi.org/10.24963/ijcai.2019/517
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