We describe techniques for interactively controlling bipedal articulated figures through kinematic constraints. These constraints model certain behavioral tendencies which capture some of the characteristics of human-like movement, and give us control over such elements as the figures' balanced and stability. They operate in near real-time, so provide behavioral control for interactive manipulation. These constraints form the basis of an interactive motion-generation system that allows the active movement elements to be layered on top of the passive behavioral constraints.
CITATION STYLE
Phillips, C. B., & Badler, N. I. (1991). Interactive behaviors for bipedal articulated figures. ACM SIGGRAPH Computer Graphics, 25(4), 359–362. https://doi.org/10.1145/127719.122756
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