Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping. Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.
CITATION STYLE
Peng, Y., Zhao, C., Xie, H., Fukusato, T., Miyata, K., & Igarashi, T. (2023). DualMotion: Global-to-Local Casual Motion Design for Character Animations. IEICE Transactions on Information and Systems, E106D(4), 459–468. https://doi.org/10.1587/TRANSINF.2022IIP0011
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