This paper describes an experiment carried out to determine which, among several possible evolutionary and non-evolutionary sound synthesizer graphical user interfaces, is the most suitable for the task of matching a target sound. Results show that standard and new varieties of evolutionary interface are competitive with a standard non-evolutionary interface, achieving better results in some situations and worse in others. Subjects' comments suggest a preference for a new type of evolutionary interface, presented here, which allows faster audition of the population, avoiding the need for time-consuming fitness evaluation of poor-quality sounds. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
McDermott, J., Griffith, N. J. L., & O’Neill, M. (2007). Evolutionary GUIs for sound synthesis. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4448 LNCS, pp. 547–556). Springer Verlag. https://doi.org/10.1007/978-3-540-71805-5_60
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