Despite almost two decades of interest in reducing gaming the system in interactive learning environments, gaming continues as a key factor reducing student learning outcomes and contributing to poorer learning outcomes. In this study, we redesigned the Kupei learning system by implementing a combined set of three interventions aimed at mitigating the impact of the two gaming behaviors we documented. Our results show evidence of a possible positive effect of the combined gaming prevention intervention at reducing the second type of gaming behavior within our system, however, it was not as successful at mitigating the first type of gaming behavior.
CITATION STYLE
Li, Y., Zou, X., Ma, Z., & Baker, R. S. (2022). A Multi-pronged Redesign to Reduce Gaming the System. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13356 LNCS, pp. 334–337). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-11647-6_64
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