This paper presents the design of a multimodal chatbot for use in an interactive theater performance. This chatbot has an architecture consisting of vision and natural language processing capabilities, as well as embodiment in a non-anthropomorphic movable LED array set in a stage. Designed for interaction with up to five users at a time, the system can perform tasks including face detection and emotion classification, tracking of crowd movement through mobile phones, and real-time conversation to guide users through a nonlinear story and interactive games. The final prototype, named ODO, is a tangible embodiment of a distributed multimedia system that solves several technical challenges to provide users with a unique experience through novel interaction.
CITATION STYLE
Bhushan, R., Kulkarni, K., Pandey, V. K., Rawls, C., Mechtley, B., Jayasuriya, S., & Ziegler, C. (2020). Odo: Design of multimodal chatbot for an experiential media system. Multimodal Technologies and Interaction, 4(4), 1–16. https://doi.org/10.3390/mti4040068
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