This research focuses on authoring tools and narrative models for interactive storytelling, in particular for video games. Specifically, it looks at developing a genre-independent model of interactive narrative for games, implementing such a model into an authoring tool, and identifying the impact of various interface paradigms on the authoring experience and resulting narratives.
CITATION STYLE
Green, D. (2018). Novella: An authoring tool for interactive storytelling in games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11318 LNCS, pp. 556–559). Springer Verlag. https://doi.org/10.1007/978-3-030-04028-4_66
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