Automatizability and simple stochastic games

8Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The complexity of simple stochastic games (SSGs) has been open since they were defined by Condon in 1992. Despite intensive effort, the complexity of this problem is still unresolved. In this paper, building on the results of [4], we establish a connection between the complexity of SSGs and the complexity of an important problem in proof complexity-the proof search problem for low depth Frege systems. We prove that if depth-3 Frege systems are weakly automatizable, then SSGs are solvable in polynomial-time. Moreover we identify a natural combinatorial principle, which is a version of the well-known Graph Ordering Principle (GOP), that we call the integer-valued GOP (IGOP). We prove that if depth-2 Frege plus IGOP is weakly automatizable, then SSG is in P. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Huang, L., & Pitassi, T. (2011). Automatizability and simple stochastic games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6755 LNCS, pp. 605–617). https://doi.org/10.1007/978-3-642-22006-7_51

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free