Executable computational process models of emotion are based on specific sets of modelling primitives. Motivated by the requirements of a specific scenario and concepts used by emotion theories, we propose as building blocks explicitly bounded resources and concurrent processes acquiring and using them. Our approach is intended for the incremental modelling of a growing collection of emotional episodes, with a clear delineation of technically necessary simplifications of the natural phenomena. An episode of disgust is used to discuss the approach, which is realised using real-time cooperative microthreading technology. © Springer-Verlag Berlin Hoidelberg 2007.
CITATION STYLE
Rank, S., & Petta, P. (2007). Basing artificial emotion on process and resource management. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4738 LNCS, pp. 350–361). Springer Verlag. https://doi.org/10.1007/978-3-540-74889-2_31
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