With rapid development of minimally invasive surgery, proficiency with intricate skills is becoming a greater concern. Consequently, the use of out-of-operating room training has increased significantly through employing high-fidelity and anatomically-correct graphics and haptic interfaces in virtual reality simulations. The effort in developing surgical simulators for generic minimally invasive procedures is still, however, suboptimal for many haptic implementations. A main aspect of such simulations is the pivoting behavior of the surgical tool realized using the haptic device. This paper investigates the limitation of a fullyvirtual implementation of the pivot and the ability to augment haptic interfaces to achieve a natural representation of forces. The design and implementation of two surgical tool pivoting techniques are introduced. Furthermore, a phantom is constructed from synthesized components to be used to measure and reproduce realistic mechanical properties of the anatomical model and pivot behavior.
CITATION STYLE
Obeid, M. F., Chemlal, S., Rechowicz, K. J., Heo, E. S., Kelly, R. E., & McKenzie, F. D. (2014). Improvement of a virtual pivot for minimally invasive surgery simulators using haptic augmentation. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8678, 70–79. https://doi.org/10.1007/978-3-319-10437-9_8
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