Multi-screen and multi-device game development

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Abstract

Users are interacting with an increasing number of devices and screens. However, these screens are usually used independently without collaboration between them. Although there have been several advances in multi-screen applications the game community does not seem to have fully explored this opportunity as yet. This paper presents an approach for the development of mobile multi-screen and multi-device games. The approach aims to enable and foster the creation of multi-device games sharing information via a centralized screen and is demonstrated by means of an example, the well-known Casino Roulette game. The results of a preliminary evaluation of the game are also presented.

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APA

Mendez, P. S., Silva, J. C., & Silva, J. L. (2017). Multi-screen and multi-device game development. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10272 LNCS, pp. 74–83). Springer Verlag. https://doi.org/10.1007/978-3-319-58077-7_7

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