Users are interacting with an increasing number of devices and screens. However, these screens are usually used independently without collaboration between them. Although there have been several advances in multi-screen applications the game community does not seem to have fully explored this opportunity as yet. This paper presents an approach for the development of mobile multi-screen and multi-device games. The approach aims to enable and foster the creation of multi-device games sharing information via a centralized screen and is demonstrated by means of an example, the well-known Casino Roulette game. The results of a preliminary evaluation of the game are also presented.
CITATION STYLE
Mendez, P. S., Silva, J. C., & Silva, J. L. (2017). Multi-screen and multi-device game development. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10272 LNCS, pp. 74–83). Springer Verlag. https://doi.org/10.1007/978-3-319-58077-7_7
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