Online gaming and risks predict cyberbullying perpetration and victimization in adolescents

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Abstract

Objectives: The present study examined factors associated with the emergence and cessation of youth cyberbullying and victimization in Taiwan. Methods: A total of 2,315 students from 26 high schools were assessed in the 10th grade, with follow-up performed in the 11th grade. Self-administered questionnaires were collected in 2010 and 2011. Multiple logistic regression was conducted to examine the factors. Results: Multivariate analysis results indicated that higher levels of risk factors (online game use, exposure to violence in media, internet risk behaviors, cyber/school bullying experiences) in the 10th grade coupled with an increase in risk factors from grades 10 to 11 could be used to predict the emergence of cyberbullying perpetration/victimization. In contrast, lower levels of risk factors in the 10th grade and higher levels of protective factors coupled with a decrease in risk factors predicted the cessation of cyberbullying perpetration/victimization. Conclusion: Online game use, exposure to violence in media, Internet risk behaviors, and cyber/school bullying experiences can be used to predict the emergence and cessation of youth cyberbullying perpetration and victimization.

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APA

Chang, F. C., Chiu, C. H., Miao, N. F., Chen, P. H., Lee, C. M., Huang, T. F., & Pan, Y. C. (2015). Online gaming and risks predict cyberbullying perpetration and victimization in adolescents. International Journal of Public Health, 60(2), 257–266. https://doi.org/10.1007/s00038-014-0643-x

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