Assessing the use of cognitive resources in virtual reality

0Citations
Citations of this article
13Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Due to system limitations, interactions in virtual environments are often unnatural and this may impact performance. During learning, unnatural interactions draw from a finite pool of cognitive resources, meaning that those resources cannot be used for a concurrent, possibly more important task. Because users typically have primary objectives to accomplish in the virtual world, we argue that interaction techniques and other system design choices should account for task compatibility. We use a dual-task paradigm to study resource usage during locomotion tasks varying in their similarity to real-world locomotion. In one experiment, unnatural locomotion interfaces required additional spatial resources compared to natural movements. Some participants used unique strategies unlikely in traditional dual-task studies, possibly due to the high level of immersion. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Marsh, W. E., Kelly, J. W., Dark, V. J., & Oliver, J. H. (2011). Assessing the use of cognitive resources in virtual reality. In Communications in Computer and Information Science (Vol. 174 CCIS, pp. 120–124). https://doi.org/10.1007/978-3-642-22095-1_25

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free