Nowadays, a large amount of digital content and mobile educative application can be identified for the construction of online courses at elementary school; but some design issues need to be solved in order to have an effective use of this kind of educative resource to support learning problems. This work purposes an architectural model to design graphical user interfaces (GUI) of mobile applications in particular basic mathematic. The proposal considers the use of learning paths; web services and also a multidisciplinary group of stakeholders are taken into account such as teachers and content providers. The purposed model is applied here throughout a case study teams. The methodology will be illustrated as long with the some examples of the solutions that we have produced using it.
CITATION STYLE
Muñoz-Arteaga, J., Ortiz Esparza, M. Á., Guzmán Mendoza, J. E., & Canul Reich, J. (2017). An Architectural Model to Design Graphical User Interfaces of Mobile Applications for Learning Problems in Basic Mathematics (pp. 31–51). https://doi.org/10.1007/978-3-319-55666-6_2
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