With more flexible and large-scale learning environments, new design requirements for games emerge. Massive Open Online Courses (MOOCs) are one of the most important innovations in the learning field. Still, it is a challenge to motivate learners and to keep them motivated in such huge learning environments. To address this challenge, we redesigned a board game targeting at an integrated view on disruption and communication management in an intermodal transportation situation. From the redesign, we have learned that an online game works better with fewer roles, requires immediate feedback, and an engaging way of challenge to keep players motivated. Our findings can inform the design of games for large groups of players in an online environment.
CITATION STYLE
Lukosch, H., Kurapati, S., Bekebrede, G., Tiemersma, S., Groen, D., van Veen, L., & Verbraeck, A. (2016). Design considerations for building a scalable digital version of a multi-player educational board game for a MOOC in logistics and transportation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10056 LNCS, pp. 167–176). Springer Verlag. https://doi.org/10.1007/978-3-319-50182-6_15
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