In this paper, the algorithmic city is introduced as a framework for understanding urban space in terms of its underlying code and systems. It is connected to urban codemaking, a playful approach to public art that asks players to engage with codes of urban space. To connect these two concepts in a framework for pervasive game design, players are framed as sensors and actuators within the algorithmic city to make it more playable.
CITATION STYLE
Innocent, T. (2017). Play in the algorithmic city. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 178, pp. 266–270). Springer Verlag. https://doi.org/10.1007/978-3-319-49616-0_26
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