Play in the algorithmic city

4Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper, the algorithmic city is introduced as a framework for understanding urban space in terms of its underlying code and systems. It is connected to urban codemaking, a playful approach to public art that asks players to engage with codes of urban space. To connect these two concepts in a framework for pervasive game design, players are framed as sensors and actuators within the algorithmic city to make it more playable.

Cite

CITATION STYLE

APA

Innocent, T. (2017). Play in the algorithmic city. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 178, pp. 266–270). Springer Verlag. https://doi.org/10.1007/978-3-319-49616-0_26

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free