CRC cards and role-play sessions are two techniques widely used in responsibility-driven design and employed as active learning methods to teach object-oriented software design. Based on our experience using them, we propose a game-based approach to take the classroom experience into a virtual environment. We show how the proposed virtual environment must integrate a number of mechanics and we des-cribe one possible interaction metaphor that combines features from first person shooters and sport games, along with its implementation. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Jiménez-Díaz, G., Gómez-Albarrán, M., & González-Calero, P. A. (2008). Role-play virtual environments: Recreational learning of software design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5192 LNCS, pp. 27–32). https://doi.org/10.1007/978-3-540-87605-2_3
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