Dungeon on the Move is a single-player casual mobile game dungeon crawler in development, in which the dungeon itself is in flux – rooms change, they disappear, and even the room the player is trying to reach won’t stay still. This paper concerns a case study of an in-development project that seeks to explore the creative opportunities in blending a procedurally generated dungeon with a partially procedurally generated story. It explores the research question: How might we design a simple digital dungeon crawler utilizing a procedurally driven narrative that offers some promise of innovation? It provides a brief explanation of terms then explores details of the development, anticipated difficulties, with a view to next steps on the project.
CITATION STYLE
Suckling, M. (2019). Dungeon on the Move: A case study of a procedurally driven narrative project in progress. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11869 LNCS, pp. 144–147). Springer. https://doi.org/10.1007/978-3-030-33894-7_15
Mendeley helps you to discover research relevant for your work.