Perception and synthesis of biologically plausible motion: From human physiology to virtual reality

7Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

To model and simulate human gesture is a challenge which takes benefit from a close collaboration between scientists from several fields: psychology, physiology, biomechanics, cognitive and computer sciences, etc. As an a priori requirement, we need to better understand the so-called laws of biological motions, established all along the 20th century. When modelled and used to animate artificial creature, these laws makes these creatures (either virtual or robotic) move in a much more realistic, life-like, fashion. © Springer-Verlag Berlin Heidelberg 2006.

Cite

CITATION STYLE

APA

Vercher, J. L. (2006). Perception and synthesis of biologically plausible motion: From human physiology to virtual reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3881 LNAI, pp. 1–12). https://doi.org/10.1007/11678816_1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free