To model and simulate human gesture is a challenge which takes benefit from a close collaboration between scientists from several fields: psychology, physiology, biomechanics, cognitive and computer sciences, etc. As an a priori requirement, we need to better understand the so-called laws of biological motions, established all along the 20th century. When modelled and used to animate artificial creature, these laws makes these creatures (either virtual or robotic) move in a much more realistic, life-like, fashion. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Vercher, J. L. (2006). Perception and synthesis of biologically plausible motion: From human physiology to virtual reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3881 LNAI, pp. 1–12). https://doi.org/10.1007/11678816_1
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