The design goal of the Age Invaders system is to make a mixed reality interaction platform that can facilitate meaningful social interaction with players, from many backgrounds and demographics, at appropriate levels of physical exertion for their age. This paper discusses a multidisciplinary approach to analyzing the user experience and reassessment of the context of use of the Age Invaders system. This paper tests the effectiveness of the system in promoting the intended design goals and the results show strong support for intergenerational interaction using digital technology. Additionally, the results of the study help to focus the refinements of the existing platform and development of further novel games and interactive applications for this mixed reality system, and provide insights into the user in complex mixed reality experiences. © IFIP International Federation for Information Processing 2007.
CITATION STYLE
Khoo, E. T., Merritt, T., Cheok, A., Lian, M., & Yeo, K. (2007). Age invaders: User studies of intergenerational computer entertainment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4740 LNCS, pp. 231–242). Springer Verlag. https://doi.org/10.1007/978-3-540-74873-1_28
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