Art education plays a central role in early childhood development, and museum outreach programs can significantly enhance art education experiences for K-2 learners in schools. Increased demand for remote learning environments where students and teachers are not co-located has forced educational contexts to adopt technology-mediated learning. However, little research has investigated how technology can integrate museum content into fully remote, K-2 school art education. We elicited design requirements for K-2 art education platforms in a needs assessment study through surveys (N = 22) and interviews (N = 4) with educators. We created a typology of existing platforms, which we evaluated against these requirements. We identified a key unmet need for students to receive feedback on their fine motor skills, and, in response, we created a prototype system with interactive scissors called Chameleon Clippers. We demonstrate its potential to provide this feedback through preliminary user tests with 4-7-year-old children (N=12).
CITATION STYLE
Mansi, G., Kim, S. R., & Roberts, J. (2022). Ready, Set, Art: Technology Needs and Tools for Remote K-2 Art Education. In Proceedings of Interaction Design and Children, IDC 2022 (pp. 150–184). Association for Computing Machinery, Inc. https://doi.org/10.1145/3501712.3529731
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