This paper proposes a head pose identification method using nose's relative position information in a face region and develops a game system based on visual head pose identification techniques to control a virtual robot walking in a virtual maze environment. Adaboost classifiers are used to detect a face and give a rough classification. A nose classifier is used to detect noses in a detected face region. The nose's relative position information is utilized to further determine a specific head pose. A method for selecting the best nose area is also proposed to solve the problem that multi-nose areas may be detected in one face region. Experiment results show that by using these techniques correct head poses can be acquired and applied in the game system. © 2011 Springer-Verlag.
CITATION STYLE
Zhao, Q., Shi, X., & Wang, Y. (2011). Head-pose recognition for a game system based on nose’s relative position. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6764 LNCS, pp. 694–701). https://doi.org/10.1007/978-3-642-21619-0_82
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