Accurate depth-of-field rendering using adaptive bilateral depth filtering

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Abstract

Real-time depth of field (DoF) rendering is crucial to realistic image synthesis and VR applications. This paper presents a new method to simulate the depth-of-field effects with bilateral depth filtering. Unlike the traditional rendering methods that handle the depth-of-field with Gaussian filtering, we develop a new DoF filter, called adaptive bilateral depth filter, to adaptively postfilter the pixels according to their depth variance. Depth information is used to focus on the objects with edge-preserving property. Our approach can eliminate the artifacts of intensity leakage, which can generate adaptive high-quality DoF rendering effects dynamically, and can be fully implemented in GPU parallelization. © 2012 Springer-Verlag.

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Wu, S., Yu, K., Sheng, B., Huang, F., Gao, F., & Ma, L. (2012). Accurate depth-of-field rendering using adaptive bilateral depth filtering. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7633 LNCS, pp. 258–265). https://doi.org/10.1007/978-3-642-34263-9_33

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