… in a playful way, the outcome is not that satisfying as cognitive contents are quite often only added to the game but interrupt the actual game flow and thus … 1. The projects concerned are We Make Games (an evaluative study of the potential of using game-design in classes …
CITATION STYLE
Gabriel, S. (2019). The Potential of Digital Games for Learning and Teaching (pp. 9–30). https://doi.org/10.1007/978-3-658-27395-8_2
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