We study a problem in a network. The input is an edge-weighted graph G∈=∈(V,E) such that V contains a specific source node r. Every v ∈ V\{r} is an entity which wants to be connected to r either directly or via other entities. The main question is how do the entities deviate from a socially optimal network if they are not monitored by a central authority. We provide theoretical bounds on the (strong) price of anarchy of this game. In particular, three variants - each of them being motivated by a practical situation - are studied. © 2008 Springer Berlin Heidelberg.
CITATION STYLE
Gourvès, L., & Monnot, J. (2008). Three selfish spanning tree games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5385 LNCS, pp. 465–476). Springer Verlag. https://doi.org/10.1007/978-3-540-92185-1_52
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