This paper presents a framework for processing visual and auditory textures in an augmented reality environment that enables real-time artistic creativity without imposing predefined interaction rules or constraints. It integrates multiple problem domain knowledge in sonification, real-time rendering, object tracking and object recognition in a collaborative art installation using a familiar Carom Billiard game table, motion tracking cameras, a table-top digital projector and a digital audio installation. A demonstrator was presented at a 10-day annual innovation exhibition in Belgium and was perceived as innovative, intuitive and very easy to interact with. © Springer International Publishing Switzerland 2014.
CITATION STYLE
Saenen, I. P., De Bock, S., Abdou, E., Lambert, P., Van de Walle, R., Vets, T., … Leman, M. (2014). BilliARt - AR Carom Billiards: Exploration of an AR Framework. In Communications in Computer and Information Science (Vol. 434 PART I, pp. 636–641). Springer Verlag. https://doi.org/10.1007/978-3-319-07857-1_112
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