This paper tackles the problem of mixing static and dynamic texture by combining the statistical properties of an input set of images or videos. We focus on Spot Noise textures that follow a stationary and Gaussian model which can be learned from the given exemplars. From here, we define, using Optimal Transport, the distance between texture models, derive the geodesic path, and define the barycenter between several texture models. These derivations are useful because they allow the user to navigate inside the set of texture models, interpolating a new one at each element of the set. From these new interpolated models, new textures can be synthesized of arbitrary size in space and time. Numerical results obtained from a library of exemplars show the ability of our method to generate new complex and realistic static and dynamic textures. © 2013 Springer-Verlag.
CITATION STYLE
Ferradans, S., Xia, G. S., Peyré, G., & Aujol, J. F. (2013). Static and dynamic texture mixing using optimal transport. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7893 LNCS, pp. 137–148). https://doi.org/10.1007/978-3-642-38267-3_12
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