Can greater visual realism of a real-time architectural virtual walkthrough achieve similar high sensory impact, or qualia, as a fabricated 3D printed scale model of an urban landscape? The aim of this project is to answer that question by allowing a real existing city heritage landscape during a large urban planning project to be 3D modeled and subsequently be studied via a dual output: A fabricated real, physical scale model based on a latest high quality color 3D printer and an equivalent 3D virtual walkthrough of enhanced real-time visual realism based on a recent game engine. Conclusions of this experiment and user study suggest that a virtual, interactive simulation based on specific latest real-time rendering algorithms can indeed convey a similar user experience and feeling of presence that an equivalent architectural scale model offers, regarding fast appreciation of both space and structure. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Tato, M., Papanikolaou, P., & Papagiannakis, G. (2012). From real to virtual rapid architectural prototyping. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7616 LNCS, pp. 505–512). https://doi.org/10.1007/978-3-642-34234-9_52
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