Increasing number of desktop applications are becoming available on smartphones and tablets today with multitouch capabilities, allowing the users’ fingers to perform sophisticated or fine-grained interactivities. However, finger occlusion and imprecision continue to limit the performance of multitouch interactions. Quite a few studies proposed the ways to address this issue, and some of them are now used in commonly encountered situations such as text editing. Many occlusion-avoiding techniques used today focus on initial target acquisition step of touch interaction (e.g. accurately selecting an item or touching a desired starting point in drawing a line), having possible consequences to any further intended action (e.g. dragging the selected item to a different location or drawing a line on the canvas). In order to better understand the influence of finger occlusion-free techniques on other parts of the overall interactions, in this paper we report a full-fledged sketch app that incorporates combinations of basic target acquisition features. As the app is a full-featured, end-to-end tablet prototype, such usability issues can be more readily revealed and discussed in the context of realistic drawing situations.
CITATION STYLE
Tan, Y. R., Lee, H., Ko, I., Zhang, D., & Li, C. (2019). A Multitouch Drawing Application with Occlusion-Free Interaction Strategies. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11749 LNCS, pp. 535–539). Springer Verlag. https://doi.org/10.1007/978-3-030-29390-1_32
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