This article discusses the use of Virtual Reality as a tool for supporting learning and some of its opportunities. The importance of using gaze tracking in immersive learning setups is also discussed. This serves as a motivation for the construction of an low-cost eye tracker adapted to an head mounted display (Oculus Rift DK2), which is described. The algorithm for eye tracking as well as the calibration procedure is described, with some results presented.
CITATION STYLE
Menezes, P., Francisco, J., & Patrão, B. (2018). The importance of eye-tracking analysis in immersive learning - A low cost solution. In Lecture Notes in Networks and Systems (Vol. 22, pp. 689–697). Springer. https://doi.org/10.1007/978-3-319-64352-6_65
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