Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resulting state will communicate subtle changes in the three-dimensional structure, spatial organization, and qualitative trends within a simulation as it evolves. This chapter discusses two approaches to interactive particle visualization that satisfy these goals: one targeting desktop systems equipped with programmable graphics hardware, and the other targeting moderately sized multicore systems using packet-based ray tracing.
CITATION STYLE
Gribble, C. P. (2009). Interactive particle visualization. In Advanced Information and Knowledge Processing (Vol. 36, pp. 79–97). Springer-Verlag London Ltd. https://doi.org/10.1007/978-1-84800-269-2_4
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