Benefits and applications of virtual reality (VR) in higher education have seen much interest both from research and industry. While several immersive VR applications for higher education have been described, a structured analysis of such applications on the market does not exist. We use design elements from research for applying VR in higher education to analyze available VR apps. The analyzed VR applications were acquired from pertinent online stores to capture the market's state. We analyze the current picture of the available apps by categorizing them based on design elements and learning content. The aims are to map what types of apps are available, to study what expected types cannot (yet) be found, to compare the current state of the literature and the educational VR app market, as well as to scrutinize the most frequently used design elements for VR in education.
CITATION STYLE
Radianti, J., Majchrzak, T. A., Fromm, J., Stieglitz, S., & vom Brocke, J. (2021). Virtual reality applications for higher educations: A market analysis. In Proceedings of the Annual Hawaii International Conference on System Sciences (Vol. 2020-January, pp. 124–133). IEEE Computer Society. https://doi.org/10.24251/hicss.2021.014
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