Changing Behavior of Kids with Obesity with Gamified Wearables

  • Schulz L
  • Spil A
  • de Vries S
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Abstract

The number of children aged 5–19 categorized as obese or overweight exceeds 340 million worldwide, but existing programs have only limited effectiveness because more than 50% of …

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Schulz, L., Spil, A. A. M. T., & de Vries, S. A. S. (2020). Changing Behavior of Kids with Obesity with Gamified Wearables (pp. 145–169). https://doi.org/10.1007/978-3-030-17347-0_7

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