Development of gesture recognition education game for elementary school students personality education

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Abstract

The purpose of this study is to develop a game of education for children. By experiencing personality education game, participants respect their parents and learn to give consideration to their friends. Elementary school children feel joy when they can help a hard friend, and they are rewarding for themselves. But not all of the children who participated did it in a polite and polite way. A child who was proud of his polite behavior was very fond of writing it in his personality notebook. It is a difficult learning method to form good relationship with good behavior and friends while learning children’s textbooks. Gesture recognition-based interface is a game that allows children to learn actively. It is an effective game tool that can be actively used to record daily action contents in a notebook. The game is divided into three types and it is done in 18 ways. The game is conducted in random form with a total of 100 points for 5 min with the narrator’s explanation. Game music is used for children’s songs. The game is the result obtained after the local governments of Korea. The behavior of the children depends on the animated picture problem. When they agree with the correct answer, as a means of complimenting audiovisual feedback, and they get a score for correct behavior. In cognitive learning that used this game, children were interested in the active behavior of their image on TV, and they were more interesting than teaching classes in traditional classrooms and actively engaged in learning classes. Children are interested, It’s a good learning tool to raise awareness.

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APA

Hong, S., & Kim, E. (2018). Development of gesture recognition education game for elementary school students personality education. In Communications in Computer and Information Science (Vol. 852, pp. 25–30). Springer Verlag. https://doi.org/10.1007/978-3-319-92285-0_4

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