Clutter is the random yet structured placement of objects in a room. We describe a procedural clutter generator that achieves believable, varied, and controllable object placement using a hierarchical colored Petri net capable of expressing any computable set of object placement constraints. © 2011 Springer-Verlag.
CITATION STYLE
Taylor, J., & Parberry, I. (2011). Randomness + structure = clutter: A procedural object placement generator. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6972 LNCS, pp. 424–427). https://doi.org/10.1007/978-3-642-24500-8_57
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