Quality of experience and quality of service of gaming services in fog computing

13Citations
Citations of this article
50Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper, we proposed quality of experience/service (QoE/S) framework for valuation of gaming services on the fog network. Fog computing has been conceptualized to encourage the sending of new services that cloud computing cannot provide, especially those requesting QoE guarantees. The proposed model is useful in Fog computing that offers cloud like services at the edge network to support users with low latency response requirements. Our proposed model for QoE/QoS of multimedia and gaming services of fog computing based on the objective and subjective QoE which will captured automatically by using agent technology and user feedback form. This framework monitors, analyses, generate reports and changes policy without intervention of administrators.

Cite

CITATION STYLE

APA

Madiha, H., Lei, L., Laghari, A. A., & Karim, S. (2020). Quality of experience and quality of service of gaming services in fog computing. In ACM International Conference Proceeding Series (pp. 225–228). Association for Computing Machinery. https://doi.org/10.1145/3380625.3380644

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free