This paper presents the results of Augmented Reality (AR) implementation as a part of an interactive user guide. As an example, there is considered a software solution for a robot constructor that can be deployed on a tablet or AR goggles and used by children to make the process of finding the small pieces easy and comfortable. Basic challenges are discussed that are concerned with the limitations of modern AR goggles, low performance and quality of image recognition in real time. To cover these issues, it is proposed to implement a solution based on accented visualization. In addition to this there is proposed an idea of eye tracking subsystem implementation to adapt the logic of contextual data visualization to the user’s behavior.
CITATION STYLE
Ivaschenko, A., Sitnikov, P., Milutkin, M., Khasanov, D., & Krivosheev, A. (2018). Ar optimization for interactive user guides. In Advances in Intelligent Systems and Computing (Vol. 869, pp. 948–956). Springer Verlag. https://doi.org/10.1007/978-3-030-01057-7_70
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