Cops and robbers on intersection graphs

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Abstract

The game of cops and robber, introduced by Nowakowski and Winkler in 1983, is played by two players on a graph G, one controlling k cops and the other one robber, all positioned on VG. The players alternate in moving their pieces to distance at most 1 each. The cops win if they capture the robber, the robber wins by escaping indefinitely. The cop-number of G, that is the smallest k such that k cops win the game, has recently been a widely studied parameter. Intersection graph classes are defined by their geometric representations: the vertices are represented by certain geometrical shapes and two vertices are adjacent if and only if their representations intersect. Some well-known intersection classes include interval and string graphs. Various properties of many of these classes have been studied recently, including an interest in their game-theoretic properties. In this paper we show an upper bound on the cop-number of string graphs and sharp bounds on the cop-number of interval filament graphs, circular graphs, circular arc graphs and function graphs. These results also imply polynomial algorithms determining cop-number for all these classes and their sub-classes. © 2013 Springer-Verlag.

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APA

Gavenčiak, T., Jelínek, V., Klavík, P., & Kratochvíl, J. (2013). Cops and robbers on intersection graphs. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8283 LNCS, pp. 174–184). https://doi.org/10.1007/978-3-642-45030-3_17

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