On collaborations between software producer and customer: A kind of two-player strategic game

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Abstract

The digitalization of economic activity poses new challenges to both enterprises’ managers and software developers. Software ceases to be a mass product, acquiring the characteristics required and defined by the consumer. The understanding of customers’ needs helps the reducing uncertainty and allows the producer’s development strategy selection. In this work, a model of interaction between software developers and its consumers is created. Since the primary goal of this work is an analysis of possible effects of the choice of developer-customer interaction strategies, the model is considered as a specific strategic game, and its interpretation is carried out using the game theory and decision under uncertainty tools.

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Yakhneeva, I. V., Agafonova, A. N., Fedorenko, R. V., Shvetsova, E. V., & Filatova, D. V. (2020). On collaborations between software producer and customer: A kind of two-player strategic game. In Advances in Intelligent Systems and Computing (Vol. 908, pp. 570–580). Springer Verlag. https://doi.org/10.1007/978-3-030-11367-4_56

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