A P2P technique for continuous k-nearest-neighbor query in road networks

11Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Due to the high frequency in location updates and the expensive cost of continuous query processing, server computation capacity and wireless communication bandwidth are the two limiting factors for large-scale deployment of moving object database systems. Many techniques have been proposed to address the server bottleneck including one using distributed servers. To address both of the scalability factors, P2P computing has been considered. These schemes enable moving objects to participate as a peer in query processing to substantially reduce the demand on server computation, and wireless communications associated with location updates. Most of these techniques, however, assume an open-space environment. In this paper, we investigate a P2P computing technique for continuous kNN queries in a network environment. Since network distance is different from Euclidean distance, techniques designed specifically for an open space cannot be easily adapted for our environment. We present the details of the proposed technique, and discuss our simulation study. The performance results indicate that this technique can significantly reduce server workload and wireless communication costs. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Liu, F., Hua, K. A., & Do, T. T. (2007). A P2P technique for continuous k-nearest-neighbor query in road networks. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4653 LNCS, pp. 264–276). Springer Verlag. https://doi.org/10.1007/978-3-540-74469-6_27

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free