Camera-based virtual environment interaction on mobile devices

16Citations
Citations of this article
27Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and other camera-enabled devices. Using computer vision, the camera sensor can be treated as an input modality in applications by analyzing the incoming live video. We present our tracking algorithm and several mobile virtual environment and gaming prototypes including: a 3D first person shooter, a 2D puzzle game and a simple action game. Camera-based interaction provides a user experience that is not possible through traditional means, and maximizes the use of the limited display size. © Springer-Verlag Berlin Heidelberg 2006.

Cite

CITATION STYLE

APA

Çapin, T., Haro, A., Setlur, V., & Wilkinson, S. (2006). Camera-based virtual environment interaction on mobile devices. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4263 LNCS, pp. 765–773). Springer Verlag. https://doi.org/10.1007/11902140_80

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free