Serious games for psychological health education

17Citations
Citations of this article
24Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This paper presents a summary of recent research efforts aiming to address modern psychological health education needs through the use of innovative instructional tools. The current body of research on virtual learning environments and serious games as they relate to psychological treatment shows promising results, especially in the case of the instructional interventions that provide an optimal blend of education and training and focus on the psychological health knowledge acquisition as well as appropriate stress management skills and behaviors. In concert with the theoretical and research foundations within the psychological health domain and pedagogical precepts in the area of simulation and game-based learning, this article also presents design considerations for serious games for psychological health. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Andrews, A. (2011). Serious games for psychological health education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6774 LNCS, pp. 3–10). https://doi.org/10.1007/978-3-642-22024-1_1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free