Recently, a mobile augmented reality (AR) system with AR technology that requires high performance has become popular due to the improved performance of smartphones. In particular, mobile AR that directly interacts with outdoor environments has been in development because of increasing interest in e-leisure due to improvements in living standards. Therefore, this paper aims to study tracking and augmentation in mobile AR for e-leisure. We analyzed the performance of human body tracking application implemented in a mobile system (smartphone) using three methods (marker-based, markerless, and sensor-based) for the feasibility examination of human body tracking in mobile AR. Furthermore, game information augmentation was examined through the implementation of mobile AR using two methods (marker- and sensor-based).
CITATION STYLE
Jang, S. W., Ko, J., Lee, H. J., & Kim, Y. S. (2018). A Study on Tracking and Augmentation in Mobile AR for e-Leisure. Mobile Information Systems, 2018. https://doi.org/10.1155/2018/4265352
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